Worldwide Revenues for Augmented and Virtual Reality



Current figures and stats are exciting; pointing and painting a bright future for the augmented reality and virtual reality (AR/VR) market.

According to IDC, worldwide revenues for the augmented reality and virtual reality (AR/VR) market will grow from $5.2 billion in 2016 to more than $162 billion in 2020. 

Its recent report indicates that, sales of AR/VR hardware will generate more than 50% of worldwide revenues; while AR/VR software revenues will be overtaken by services revenues.

Revenues for VR systems, including viewers, software, consulting services and systems integration services, are forecast to be greater than AR-related revenues in 2016 and 2017, largely due to consumer uptake of games and paid content. 

From a regional perspective, one can observe that, Asia/Pacific (excluding Japan)(APeJ), the United States, and Western Europe will account for three quarters of worldwide AR/VR revenues.

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